Detective Lin: Time Murder Frenzy
Detective Lin: Time Murder Frenzy
A narrative click and point game where you gather information from the past to solve the murder of your best friend.
Controls
Your mouse is all you'll need. Use it to get information on objects and pick up items. In the top right corner, you'll not only find all your notes with crucial information, there is also a mysterious device that you can click on to... I guess you'll have to find out!
Plot
Tomah, a retired track and field athlete, was found dead in the janitor's room of the company he used to work at. His friend and co-worker, Lin, receives an unsettling message from Tomah the day of his death. Having bowed to renounce detective work forever, Lin struggles as he tries to decide what to do about his friend’s sudden death.
Credits
Art - Celine (VisualSloth)
Game Design - Jerry Vera & Joaquín M.
Music and Sound - Jerry Vera
Programming - Shie
Writing/Narrative Design - Joaquín M.
Status | Released |
Platforms | HTML5 |
Authors | Cuacomic, Shie, jerrybipbip, VisualSloth |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Singleplayer |
Comments
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I think I may have run into a bug, tell me if I'm wrong. I tried putting the paper into the bucket before solving the code on the computer. The paper disappeared from my inventory but it showed me the "invisible ink" message, the same one you get from cracking the computer code. Subsequently clicking on the bucket says "But what's that at the bottom?" but no longer shows the close-up. Is that how the puzzle is supposed to work, or am I doing something wrong?
Not a bug! Note that the message isnt entirely the same! There's an additional adenda that gives you the next clue :)
Ah, OK.
The reason it felt like an error is that presumably the paper and the notecard both also have ink on them, and so it seems like the effect should be caused by submerging them in the bucket.